![]() ![]() (Ars Technica may earn compensation for sales from links on this post through affiliate programs.) But I played enough both then and now to know nothing at all has changed on the gameplay front, and that's a good thing because it's a very tight first-person shooter. ![]() The game obviously plays well on the keyboard and mouse, but I tried it with an Xbox Series controller and found the gamepad control scheme well-thought-out with good execution.Īs for gameplay, I'll admit that I didn't play Quake 2 much back in the day, so I won't be able to give the superfan's perspective I didn't buy it until a year or two after it came out, and by that time I had become more of an Unreal guy. While I usually like using a CRT filter with retro games on an OLED, I turned this one off quickly as it was far too aggressive it seemed to be almost like an over-the-top parody of a CRT filter rather than something attempting to accurately represent that late 1990s look. It looks great in 4K, even though the assets are clearly from another era.īethesda included some extra bells and whistles, like an optional CRT filter. Since my desktop monitors are only 60 Hz, I briefly played it on the same system connected to my LG C1 TV and found that it didn't have any problem maintaining 120 fps at that resolution either. It adhered tightly to 60 fps at max settings and 4K on my PC gaming rig (AMD Ryzen 9 5900X, Nvidia GeForce RTX 3080, 32GB of RAM). I took it for a spin this afternoon, playing the first few campaign missions and a couple of online deathmatches on PC. Most of the assets are the same, but the game now supports 4K, cloud saves, and cross-platform play, among other modern standards. There are several additional tweaks and enhancements, but it's not a total overhaul or a ground-up remake by any stretch. ![]() There's also split-screen local multiplayer (up to four players), as well as LAN and online multiplayer. You get a lot of content for 10 bucks the package includes the game's original campaign, both previously released expansions, Quake II 64, and a new campaign called Call of the Machine with 28 levels developed by Machine Games (the team behind the recent Wolfenstein games). This marks the first time it has been available at all on any of the console platforms. The game sells for $9.99 on each platform if you're not a Game Pass subscriber or haven't bought it before. Further, those who already owned the previous version of Quake II on Steam, GOG, or Microsoft's store will get the new version as a free update. It's available now on Windows, Xbox One, Xbox Series X|S, Nintendo Switch, PlayStation 4, and PlayStation 5.Īs Bethesda is now a subsidiary of Microsoft, the remastered version of Quake II is part of Microsoft's Game Pass subscription service on Xbox and PC. From the selection directly during the game, there is a switch graphic API:īelow we have provided screenshots of the game at various graphics settings, where our readers can see the difference between the minimum and maximum graphics quality settings.In a surprise announcement at QuakeCon, publisher Bethesda Softworks announced the immediate availability of a light remaster of the classic first-person shooter Quake II, similar to the one for the first Quake that was released not that long ago. Quake II RTX has quite a sufficient range of graphics settings. Gamers who own Quake II can enjoy the game in all its glory with real-time path tracing, including deathmatch multiplayer and cooperative multiplayer modes. Quake II RTX includes the first three levels of the PC gaming classic in single-player mode. The bestseller introduced by id Software in 1997 has taken on a whole new look. ![]() The paste tracing technique is used to create all lighting effects, such as shadows, reflections, refractions. Quake II RTX is the world's first game implemented using the real time path tracing technique. The priority and primary graphics API for Quake II RTX is Vulkan. Quake II RTX is only supported on Windows 10. Particular attention is paid to the version of the graphics engine used, the version of the API used, graphics settings and the quality of the development of the main visual aspects. In this subsection of our review, the main graphical aspects of this game are revealed. ![]()
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